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Old Oct 25, 2007, 02:48 AM // 02:48   #21
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Quote:
Originally Posted by Viruzzz
And there is a fix to this. don't run a MM, if heroes healing your minions is a problem then you shouldn't run MM and hero monks at the same time.
Not taking AI monks + MM isnt a fix. Its a workaround at best.

Fixing it would be stopping monks healing minions.
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Old Oct 25, 2007, 03:18 AM // 03:18   #22
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i like the hero monk healing the minions because sometime my mm heroes don't have time to heal his own mm and its good he has help.

Maybe an options would be better. Help heal Minions yes/no check boxes
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Old Oct 25, 2007, 03:26 AM // 03:26   #23
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This is a tough call cause the 1st and 2nd post are both correct. The AI monks heal the minions too often even using Divine skills on them that one where the next time the hit would be fatal they are healed for X amount of points.

Then the other valid point that they keep the Golem alive and help out the AI MM is a good thing at times.

I run a death nova MM and I would rather the monk(s) not heal them or at least not use DIVINE FAVOR skills if that is possible. Running a death nova AI MM I want the minions to die and only to survive long enough to pop that 105pt damage and 15 seconds of poison on surrounding foes.

So, I'm going to /sign this one. Presently by having minions the AI monks do waste a lot of their energy healing minions and then have none for me or the other heroes/henchies.

Pumkin has the best idea have heal or no heal minions checkbox. Great idea

Last edited by Red Sonya; Oct 25, 2007 at 03:29 AM // 03:29..
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Old Nov 26, 2010, 12:56 AM // 00:56   #24
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Im bringing this thread back.

I would say most of the GW community at this point, is tired of our heros and hench wasting valuable energy on meatshields. The current sate of the game doesnt even require minions to be healed, even from the MM. In fact, we WANT them to die. It should be up to the MM if you want your minions to stay alive. I dont mind that they heal allies, they should, just not minions.
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Old Nov 26, 2010, 01:49 AM // 01:49   #25
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What would be ideal for me is if their AI could prioritize party members and allies, and heal minions only if primary recipients aren't taking damage. That way in a battle the ones who have to stay standing will be healed and minions can be expended, but if you're AFK and they're just standing around the minions will be maintained.

That may be way too complex for the AI capabilities, though.
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Old Nov 26, 2010, 02:03 AM // 02:03   #26
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While we are thread necroing, has anyone bothered to observe this closely? As far as I've ever seen, heroes only toss heals at minions if their energy is near full. Otherwise they conserve it for allies.
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